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IRIX Base Documentation 1998 November
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IRIX 6.5.2 Base Documentation November 1998.img
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usr
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share
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catman
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u_man
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cat1
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Inventor
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noodle.z
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noodle
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1998-10-30
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133 lines
NNNNOOOOOOOODDDDLLLLEEEE((((1111))))
NNNNAAAAMMMMEEEE
noodle - interactive 3d modeling program
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
nnnnooooooooddddlllleeee
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
_n_o_o_d_l_e is an interactive program for creating a variety of 3d objects.
The concept is very similar to a pasta maker in which one chooses a
noodle cross-section and pushes the dough through, (hence the name).
_n_o_o_d_l_e was written using the Inventor 3d Toolkit. It outputs Inventor
files.
The _n_o_o_d_l_e program has 5 main windows and a control panel. The five
windows are:
Each window can be used to view or edit the object (with the exception of
the top right window which only allows viewing). Use the right mouse
pop-up to switch from viewing mode to edit mode and back.
The lower left window is for drawing the noodle _c_r_o_s_s-_s_e_c_t_i_o_n. You insert
and drag individual points by clicking with the left mouse button in this
view. You can delete a point on your cross-section by first selecting
the point (note the "+" highlighting) and then pressing the BACKSPACE
key. All four curve editing views use the same user interface for
editing. This is a 2d curve.
The top left window is for editing the _t_a_p_e_r along the noodle. The
default object will have no taper. If you edit this curve you will see
the results in the 3d view (top right) and quickly understand how to
create lathe-like effects. This is a 2d curve.
The lower middle window is for editing the _s_p_i_n_e of the noodle. This is
a 3d curve through space that the noodle follows. The default object
will have a straight, vertical spine. NOTE that this curve is the only
3d curve of the four curves.
The bottom right window is for editing the _t_w_i_s_t along the noodle. The
default object will have no twist. If you edit this curve you will see
how this curve twists the noodle about its spine axis. This curve makes
it easy to corkscrew-like effects. This is a 2d curve.
Page 1 Release 6.5 August 1991
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Note that each of the four curve editing windows have a few buttons to
clear the curve and create a few special curves.
The top right window is for viewing your resulting object. You cannot
edit the object in this window; only viewing is allowed.
The top bar menu contains a variety of controls for affecting the
resulting noodle. Experiment with these controls to learn their effects.
You can save the resulting noodle in both noodle format (noodles are
stored as GeneralizedCylinder nodes) or standard, vanilla Inventor format
(can be imported into any Inventor program, even if the
GeneralizedCylinder DSO is not loaded on the host system).
SSSSOOOOUUUURRRRCCCCEEEE CCCCOOOODDDDEEEE
Note that the source code to _n_o_o_d_l_e comes with the _O_p_e_n _I_n_v_e_n_t_o_r _3_d
_T_o_o_l_k_i_t.
FFFFIIIILLLLEEEESSSS
/usr/share/src/Inventor/demos/noodle/* - Source to noodle
SSSSEEEEEEEE AAAALLLLSSSSOOOO
SceneViewer, drop, inventor, ivview, gview, maze, qmorf, revo, showcase,
textomatic
Page 2 Release 6.5 August 1991